This totem draws the social vitality right out of its holder. Struck by a sudden wave of overwhelming shyness, or perhaps a moment of moral clarity, the bearer of this totem finds themselves unable or unwilling to cast their vote on the now daily lynching. Perhaps they have grown weary of the mindless violence, or maybe they feel like their vote will do no good no matter what they pick. Regardless of the reason, they decide to abstain, just for one day. Like all totems, this enchantment is potent yet short-lived; its power exhausted, the totem mysteriously vanishes as night falls.
Be sure to know who has the Totem of Meekness when votes are being counted. Do not count the owner of the Totem of Meekness as a vote towards the lynching, even if they raise their hand to cast a vote.
If a vote-altering totem is present during a day's lynching, be especially careful when tallying votes. Even if the owner of the Totem of Meekness raises their hand, do not count their vote. Do not announce the final count; simply say how many hands were raised and if the vote passes or fails.
When determining if a vote to lynch is successful, divide the total number of living players (including person being voted on!) in half, rounded up to the nearest whole number. This number is how many votes are needed for the lynching to go through. If there are 9 or 10 remaining villagers, 5 votes are required to lynch someone.
For a list of Totems and how they work, please go to the Totems page.
There are no alternate rules for this card.
Can I tell people I have the Totem of Meekness?
You can tell the other players anything you want, but you may not look at or reveal the card.
What happens when a Totem expires?
The Totem cards are shuffled back together at the beginning of the next Night Phase so the Shaman always has a full set of 7 Totems to work from.
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