This totem induces irritation and irrationality in those it influences, filling those it is presented to with an overwhelming desire to lynch someone, anyone, to relieve themselves and the village of the Werewolf threat. They are at their wit's end, and for better or worse, will jump on the bandwagon condemning the accused. Like all totems, this enchantment is potent yet short-lived; its power exhausted, the totem mysteriously vanishes as night falls.
Be sure to know who has the Totem of Impatience when votes are being counted. Count the owner of the Totem of Impatience as one vote towards lynching, even if they do not raise their hand to cast a vote.
If a vote-altering totem is present during a day's lynching, be especially careful when tallying votes. Even if the owner of the Totem of Impatience did not raise their hand, add an additional vote to the count. Do not announce the final count; simply say how many hands were raised and if the vote passes or fails.
When determining if a vote to lynch is successful, divide the total number of living players (including person being voted on!) in half, rounded up to the nearest whole number. This number is how many votes are needed for the lynching to go through. If there are 9 or 10 remaining villagers, 5 votes are required to lynch someone.
For a list of Totems and how they work, please go to the Totems page.
There are no alternate rules for this card.
Can I tell people I have the Totem of Impatience?
You can tell the other players anything you want, but you may not look at or reveal the card.
Am I forced to vote against myself if I have the Totem of Impatience?
No, that would be the Totem of Suicidal Desire. Players are not allowed to vote against themselves, even with the Totem of Impatience.
What happens when a Totem expires?
The Totem cards are shuffled back together at the beginning of the next Night Phase so the Shaman always has a full set of 7 Totems to work from.
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